CURSAL REVERSAL
2022
Team Size: 7
Role: Lead Designer, Product Owner, and Narrative Design
Software: Unity
Genre: 2.5D Action Adventure Rougelite
Development Time: 15 weeks
Itch.io: Cursal Reversal
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During my fourth year of college, I had the opportunity to work with a talented team on an ambitious project called Cursal Reversal. Our goal was to create a game that leveraged each team member's expertise and strengths, and that we could be proud of at the end of the semester.
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Throughout the development process, I had the chance to step into a leadership role and work closely with our team's artists and programmers to create a cohesive and immersive experience for players. I found that my communication skills and ability to create comprehensive documentation were crucial in keeping everyone on the same page and ensuring that our progress was on track.
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One of the most rewarding aspects of the game was the potion mixing mechanic, which allowed players to experiment and discover new recipes based on their playstyle. This was a challenging system to design, but I enjoyed the process of iterating and refining it to make it as engaging as possible.
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Looking back on my experience working on Cursal Reversal, I am proud of what we accomplished as a team. We faced challenges and setbacks along the way, but through communication and collaboration, we were able to overcome them and create a game that we were all proud of. This project taught me valuable lessons about leadership, communication, and problem-solving, and I am grateful for the experience.
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Acted as a lead for the team
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Handled the majority of implementation and polish of all assets
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I did a deeper dive into improving my programming skills to make an interactive tutorial and dialogue system