Petrichoria
2024
Team Size: 20
Role: Content Designer
Tools: Unreal 5 and Microsoft Excel
Genre: 3D Third-Person Cozy Life Simulator
Development Time: Ongoing
Time On Team: 1 Month​
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Responsibilities: ​
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System Design:
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Worked on making the farming system that was already in the game meet the goals the team had set for completion.
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Added a sell multiple different items feature to the shop so that players could sell mass amounts of items from their inventory.
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Made is so that when the player switches between levels the music will change to match.
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Did a lot of work on various systems to help fix any bugs like the dialogue camera not moving to the right location.
UI Design:​
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Created pop-up elements when the player hovers over items in menus to give them more details about that item.
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Made a confirmation widget for when the player is about to plant a seed to make sure the player wants to plant the seed.​​​
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Worked on making the different HUDs for when the player is in and out of combat switch as intended and let the player know when they are leaving combat through a countdown pop-up
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Description:
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This game was made as a part of my internship in the indie games capstone track during my master's program. Petrichoria is a cozy farming game where the player can fight monsters, brew tea, cook meals, build relationships, and grow crops. The player will get to choose how they want to spend their time as they build their life in the little town of Petrichoria.
​Research:
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When developing this game I wanted to focus my research on design choices for games like this that have a heavy narrative element. I mainly worked on systems that were already semi-polished so I chose to use my research to come up with ways I could add little quality-of-life features that help make the systems feel lightweight and not break the cozy experience.